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Balancing Route

A balancing route sends each entity to whichever destination currently has the lightest load, spreading work evenly. It is an advanced route type and cannot be combined with other route types from the same source.

  • Balance by: the measure of a light load: Shortest Queue, Least WIP, Lowest Utilization, or Shortest Cycle Time.
  • WIP variable: the variable to read when balancing by Least WIP.
  • Tie-breaker: how to choose when destinations are equal: FIFO, Random, or Round Robin.
  • Include in-transit: count entities already on their way to a destination when measuring its load (on by default).

A balancing route's settings

For the Cost, Action Logic, and Seed tabs, see Cost, Logic, and Seed.